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2025
2025 season · final Every snap of the 2025 season, kept as it ended.Back to 2026 →

2025 season · compare · backs

Compare players

Two or three players of the same position, side by side: where each one grades against the league, where the ball finds each of them, and how their weeks line up.

89 in the league pool
Who · up to three, same position groupStart over
43
Justice HillRB · Ravens · graded
✕
31
Ollie Gordon IIRB · Dolphins · graded
✕

The address bar is the share link. Copy it, text it, post it: whoever opens it sees the same players. The Compare button on player pages builds on this set until you start over or switch positions.

Where they rank · among 89 backs with 30 touches+League percentiles
Justice HillOllie Gordon II
Yards per carry
5.290th
2.84th
Rush EPA per carry
-0.0744th
-0.1423rd
EPA per targetreceiving, 5+ targets
+0.0249th
-0.387th
Broken tacklesper touch
11%99th
3%74th
Explosive rate10+ run, 20+ catch per touch
4%13th
8%36th
Touches per game
4.516th
4.618th
Receiving sharetargets per touch
60%97th
11%17th
Yards per touch
5.895th
2.92nd

Each bar is the league pool; the markers are the players. Right is better, the dashed line is the median. The best value in each row is marked green.

Playstyle · how each is used, against the league's backsamong 89 backs
Justice HillOllie Gordon II
JusticePass-catching backNot the red-zone backGun runner
OllieMotion manGround onlyShort-yardage back
Inside runscarries at guard or tackle
61%77th
50%34th
Shotgun runscarries from the gun
67%90th
50%61st
Receiving sharetargets per touch
60%97th
11%18th
Third-down shareof team touches on 3rd down
9%41st
12%68th
Red-zone shareof team touches inside the 20
3%3rd
15%49th
Short-yardage shareof team touches, 2 or fewer to go
5%13th
29%77th
RPOcarries on run-pass options
22%81st
10%37th
Motiontouches with pre-snap motion
49%26th
80%97th

Every trait is a share of his own touches, so volume does not move it. Each bar is the league's qualifying backs; the markers are the players and the thin line is the median. Styles are not grades: a high or low share describes the role, not how well he plays it. The tags are each player's traits furthest from the middle.

The shape · percentile radarBigger and rounder is more complete
YPCRush EPAEPA / tgtBrk tacklesExplosiveTouchesRec shareYds / touch
Where he wins · EPA per target by lane and depthSame scale across
Justice Hill
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Ollie Gordon II
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Green cells turn targets into points, red cells lose them. Cells with one target are left grey.

Where the EPA comes from · the season split by what happened on his playsRushing and receiving EPA

Justice Hill gets the most on runs (−1.3 EPA), he gets the most after the catch (+23.1 EPA), and Justice also gives the most back on targets he does not catch (−4.9).

Justice Hill−0.8
Ollie Gordon II−13.0
Air yardsAfter the catchIncompletionsInterceptionsDesigned runs
PartJusticeOllie
Air yardson catches−17.8−0.66 a target · 39th−6.7−0.75 a target · 28th
After the catch+23.1+0.85 a target · 49th+4.7+0.53 a target · 11th
Incompletionstargets not caught−4.9−0.18 a target · 42nd−1.5−0.16 a target · 50th
Interceptionswhen targeted0.00.00 a target · 59th0.00.00 a target · 59th
Designed runs−1.3−0.07 a carry · 44th−9.6−0.14 a carry · 23rd
Total−0.845 touches−13.079 touches

Every play is split by what happened: completions at the catch into air yards and yards after the catch (nflverse's air EPA), the cost of the ones that fell incomplete or were picked, and his designed runs. Bars share one scale, gains right of the line and losses left. The rate is per carry for runs and per target for catches, with its percentile among the league's qualifying backs; the best rate in each row is green.

Where the ball finds them · same scale, same fieldloading plays

Justice Hill

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Ollie Gordon II

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Designed carries by gap, from each team's play file.

On one field · every target, same fieldFilled is caught, a ring is not
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Depth butterfly · J.Hill and O.GordonSolid is caught
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Back to back by depth band. The widest band is where the offense goes to him; the gap between solid and faded is where it misses.

The race · cumulative yardsFlat steps are byes
Week by week · groupedSame Sunday, side by side
The shape of their seasons · each one's last 3 games, week by weekWeeks 1 to 18
Justice HillOllie Gordon II

Toucheslast 3 games

417
123456789101112131415161718
Justice 2Ollie 3.7

Scrimmage ydslast 3 games

1678
123456789101112131415161718
Justice 9.3Ollie 3.3

EPA / touchlast 3 games

-0.27+0.15
123456789101112131415161718
Justice +0.13Ollie -0.48

Targetslast 3 games

13
123456789101112131415161718
Justice 1.3Ollie 0.3

Each line is a player's trailing 3 games (rates are pooled over the games, not averaged); the faint dots are single games. The shaded band is the league's middle half of single games at the position, the dashed line its median. A line that climbs out of the band is a role getting bigger.

Floor and ceiling · boom, solid or dud, week by weekBoom 78+ · dud under 16
J.Hill
-11Wk 125Wk 245Wk 3117Wk 412Wk 544Wk 67Wk 72Wk 815Wk 913Wk 1011Wk 110Wk 1213Wk 1314Wk 1415Wk 1516Wk 1617Wk 1718Wk 1819Wk 1920Wk 2021Wk 2122Wk 22
26 ± 35
O.Gordon
3Wk 113Wk 238Wk 310Wk 4-2Wk 52Wk 613Wk 766Wk 89Wk 9-3Wk 1045Wk 1112Wk 1210Wk 1317Wk 140Wk 15-1Wk 160Wk 1711Wk 1819Wk 1920Wk 2021Wk 2122Wk 22
14 ± 18

Thresholds are the quartiles of every game week by qualified backs this season (1253 player weeks). The right column is the average week and its swing.

Fantasy · points, rank and range, week by week
StandardJ.HillO.Gordon
Points a game4.4RB562.8RB68
Season44.2RB6647.1RB63
Most weeks0.2–5.10.0–6.4
Booms · busts1 · 812+ · under 51 · 1312+ · under 5
Half PPRJ.HillO.Gordon
Points a game5.5RB523.0RB69
Season54.7RB6250.6RB68
Most weeks0.2–7.10.0–6.5
Booms · busts1 · 716+ · under 6.50 · 1316+ · under 6.5
PPRJ.HillO.Gordon
Points a game6.5RB503.2RB72
Season65.2RB6054.1RB68
Most weeks0.2–8.50.0–6.6
Booms · busts1 · 720+ · under 80 · 1420+ · under 8

Ranks are among players at each one's own position. A missing bar is a week he did not score: a bye or a missed game. The format you pick is remembered on this device.

Week by week · aligned
WeekJ.HillO.Gordon
Wk 1-144
Wk 278
Wk 3038
Wk 47610
Wk 53-2
Wk 6161
Wk 7·11
Wk 8246
Wk 926
Wk 101-3
Wk 11·45
Wk 120·
Wk 13·10
Wk 14·17
Wk 15·0
Wk 16·-1
Wk 17·0
Wk 18·9
Season93199

Rows are league weeks, so byes and missed games show as gaps. The best value each week is marked green.

Season stats · side by side, with league rank
SeasonJ.HillO.Gordon
Carries1870
Rush yards93199
Rush TD23
Targets279
Yards per carry5.29th2.886th
Rush EPA per carry-0.0750th-0.1469th
EPA per target+0.0243rd-0.3878th
Broken tackles11%1st3%24th
Explosive rate4%77th8%57th
Touches per game4.575th4.673rd
Receiving share60%3rd11%74th
Yards per touch5.85th2.988th
Careers · scrimmage yards a game, season by seasonRegular season
Justice HillOllie Gordon II
25
201920202022202320242025*
PlayerGCarYdsTDYds/gBest seasonThis season
Justice Hill2019 to 2025 · 6 seasons832682,1611326.02024: 61140.7 a game26.2above his career rate
Ollie Gordon II2025 to 2025 · 1 season1770231413.62025: 23113.6 a game13.6first season

Regular season only, from each player's career file. * 2025 is through Week 22; its dot is hollow because the season is not over. "This season" compares this year's rate with his earlier seasons. Hover a dot for the season's line.