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2025
2025 season · final Every snap of the 2025 season, kept as it ended.Back to 2026 →

2025 season · compare · backs

Compare players

Two or three players of the same position, side by side: where each one grades against the league, where the ball finds each of them, and how their weeks line up.

89 in the league pool
Who · up to three, same position groupStart over
31
Ollie Gordon IIRB · Dolphins · graded
✕
43
Justice HillRB · Ravens · graded
✕

The address bar is the share link. Copy it, text it, post it: whoever opens it sees the same players. The Compare button on player pages builds on this set until you start over or switch positions.

Where they rank · among 89 backs with 30 touches+League percentiles
Ollie Gordon IIJustice Hill
Yards per carry
2.84th
5.290th
Rush EPA per carry
-0.1423rd
-0.0744th
EPA per targetreceiving, 5+ targets
-0.387th
+0.0249th
Broken tacklesper touch
3%74th
11%99th
Explosive rate10+ run, 20+ catch per touch
8%36th
4%13th
Touches per game
4.618th
4.516th
Receiving sharetargets per touch
11%17th
60%97th
Yards per touch
2.92nd
5.895th

Each bar is the league pool; the markers are the players. Right is better, the dashed line is the median. The best value in each row is marked green.

Playstyle · how each is used, against the league's backsamong 89 backs
Ollie Gordon IIJustice Hill
OllieMotion manGround onlyShort-yardage back
JusticePass-catching backNot the red-zone backGun runner
Inside runscarries at guard or tackle
50%34th
61%77th
Shotgun runscarries from the gun
50%61st
67%90th
Receiving sharetargets per touch
11%18th
60%97th
Third-down shareof team touches on 3rd down
12%68th
9%41st
Red-zone shareof team touches inside the 20
15%49th
3%3rd
Short-yardage shareof team touches, 2 or fewer to go
29%77th
5%13th
RPOcarries on run-pass options
10%37th
22%81st
Motiontouches with pre-snap motion
80%97th
49%26th

Every trait is a share of his own touches, so volume does not move it. Each bar is the league's qualifying backs; the markers are the players and the thin line is the median. Styles are not grades: a high or low share describes the role, not how well he plays it. The tags are each player's traits furthest from the middle.

The shape · percentile radarBigger and rounder is more complete
YPCRush EPAEPA / tgtBrk tacklesExplosiveTouchesRec shareYds / touch
Where he wins · EPA per target by lane and depthSame scale across
Ollie Gordon II
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Justice Hill
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Green cells turn targets into points, red cells lose them. Cells with one target are left grey.

Where the EPA comes from · the season split by what happened on his playsRushing and receiving EPA

Justice Hill gets the most on runs (−1.3 EPA), he gets the most after the catch (+23.1 EPA), and Justice also gives the most back on targets he does not catch (−4.9).

Ollie Gordon II−13.0
Justice Hill−0.8
Air yardsAfter the catchIncompletionsInterceptionsDesigned runs
PartOllieJustice
Air yardson catches−6.7−0.75 a target · 28th−17.8−0.66 a target · 39th
After the catch+4.7+0.53 a target · 11th+23.1+0.85 a target · 49th
Incompletionstargets not caught−1.5−0.16 a target · 50th−4.9−0.18 a target · 42nd
Interceptionswhen targeted0.00.00 a target · 59th0.00.00 a target · 59th
Designed runs−9.6−0.14 a carry · 23rd−1.3−0.07 a carry · 44th
Total−13.079 touches−0.845 touches

Every play is split by what happened: completions at the catch into air yards and yards after the catch (nflverse's air EPA), the cost of the ones that fell incomplete or were picked, and his designed runs. Bars share one scale, gains right of the line and losses left. The rate is per carry for runs and per target for catches, with its percentile among the league's qualifying backs; the best rate in each row is green.

Where the ball finds them · same scale, same fieldloading plays

Ollie Gordon II

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Justice Hill

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Designed carries by gap, from each team's play file.

On one field · every target, same fieldFilled is caught, a ring is not
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Depth butterfly · O.Gordon and J.HillSolid is caught
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Back to back by depth band. The widest band is where the offense goes to him; the gap between solid and faded is where it misses.

The race · cumulative yardsFlat steps are byes
Week by week · groupedSame Sunday, side by side
The shape of their seasons · each one's last 3 games, week by weekWeeks 1 to 18
Ollie Gordon IIJustice Hill

Toucheslast 3 games

417
123456789101112131415161718
Ollie 3.7Justice 2

Scrimmage ydslast 3 games

1678
123456789101112131415161718
Ollie 3.3Justice 9.3

EPA / touchlast 3 games

-0.27+0.15
123456789101112131415161718
Ollie -0.48Justice +0.13

Targetslast 3 games

13
123456789101112131415161718
Ollie 0.3Justice 1.3

Each line is a player's trailing 3 games (rates are pooled over the games, not averaged); the faint dots are single games. The shaded band is the league's middle half of single games at the position, the dashed line its median. A line that climbs out of the band is a role getting bigger.

Floor and ceiling · boom, solid or dud, week by weekBoom 78+ · dud under 16
O.Gordon
3Wk 113Wk 238Wk 310Wk 4-2Wk 52Wk 613Wk 766Wk 89Wk 9-3Wk 1045Wk 1112Wk 1210Wk 1317Wk 140Wk 15-1Wk 160Wk 1711Wk 1819Wk 1920Wk 2021Wk 2122Wk 22
14 ± 18
J.Hill
-11Wk 125Wk 245Wk 3117Wk 412Wk 544Wk 67Wk 72Wk 815Wk 913Wk 1011Wk 110Wk 1213Wk 1314Wk 1415Wk 1516Wk 1617Wk 1718Wk 1819Wk 1920Wk 2021Wk 2122Wk 22
26 ± 35

Thresholds are the quartiles of every game week by qualified backs this season (1253 player weeks). The right column is the average week and its swing.

Fantasy · points, rank and range, week by week
StandardO.GordonJ.Hill
Points a game2.8RB684.4RB56
Season47.1RB6344.2RB66
Most weeks0.0–6.40.2–5.1
Booms · busts1 · 1312+ · under 51 · 812+ · under 5
Half PPRO.GordonJ.Hill
Points a game3.0RB695.5RB52
Season50.6RB6854.7RB62
Most weeks0.0–6.50.2–7.1
Booms · busts0 · 1316+ · under 6.51 · 716+ · under 6.5
PPRO.GordonJ.Hill
Points a game3.2RB726.5RB50
Season54.1RB6865.2RB60
Most weeks0.0–6.60.2–8.5
Booms · busts0 · 1420+ · under 81 · 720+ · under 8

Ranks are among players at each one's own position. A missing bar is a week he did not score: a bye or a missed game. The format you pick is remembered on this device.

Week by week · aligned
WeekO.GordonJ.Hill
Wk 14-14
Wk 287
Wk 3380
Wk 41076
Wk 5-23
Wk 6116
Wk 711·
Wk 8462
Wk 962
Wk 10-31
Wk 1145·
Wk 12·0
Wk 1310·
Wk 1417·
Wk 150·
Wk 16-1·
Wk 170·
Wk 189·
Season19993

Rows are league weeks, so byes and missed games show as gaps. The best value each week is marked green.

Season stats · side by side, with league rank
SeasonO.GordonJ.Hill
Carries7018
Rush yards19993
Rush TD32
Targets927
Yards per carry2.886th5.29th
Rush EPA per carry-0.1469th-0.0750th
EPA per target-0.3878th+0.0243rd
Broken tackles3%24th11%1st
Explosive rate8%57th4%77th
Touches per game4.673rd4.575th
Receiving share11%74th60%3rd
Yards per touch2.988th5.85th
Careers · scrimmage yards a game, season by seasonRegular season
Ollie Gordon IIJustice Hill
25
201920202022202320242025*
PlayerGCarYdsTDYds/gBest seasonThis season
Ollie Gordon II2025 to 2025 · 1 season1770231413.62025: 23113.6 a game13.6first season
Justice Hill2019 to 2025 · 6 seasons832682,1611326.02024: 61140.7 a game26.2above his career rate

Regular season only, from each player's career file. * 2025 is through Week 22; its dot is hollow because the season is not over. "This season" compares this year's rate with his earlier seasons. Hover a dot for the season's line.