DOWN X DOWN › players › compare
Updated Nov 2, 5:48 PM ET
2026

2026 season · compare · backs

Compare players

Two or three players of the same position, side by side: where each one grades against the league, where the ball finds each of them, and how their weeks line up.

70 in the league pool
Who · up to three, same position groupStart over
22
Dylan SampsonRB · Browns · not yet qualified
✕
43
Justice HillRB · Ravens · graded
✕

The address bar is the share link. Copy it, text it, post it: whoever opens it sees the same players. The Compare button on player pages builds on this set until you start over or switch positions.

This week · each one's next game and the defense at his positionHalf PPR
Week 9 · Sunday · Dylan at SaintsSaints allow the most RB points
Week 9 · Thursday · Justice vs JaguarsJaguars allow the fewest RB points
Where they rank · among 70 backs with 30 touches+League percentiles
Dylan SampsonJustice Hill
Yards per carry
--
6.599th
Rush EPA per carry
--
+0.1699th
EPA per targetreceiving, 5+ targets
--
-0.2618th
Broken tacklesper touch
--
0%24th
Explosive rate10+ run, 20+ catch per touch
--
6%28th
Touches per game
--
6.114th
Receiving sharetargets per touch
--
51%98th
Yards per touch
--
5.385th

Each bar is the league pool; the markers are the players. Right is better, the dashed line is the median. The best value in each row is marked green.

Playstyle · how each is used, against the league's backsamong 70 backs
Dylan SampsonJustice Hill
Dylannot graded yet
JusticePass-catching backNot the red-zone backRPO back
Inside runscarries at guard or tackle
29%–
50%42nd
Shotgun runscarries from the gun
29%–
46%81st
Receiving sharetargets per touch
61%–
51%98th
Third-down shareof team touches on 3rd down
3%–
19%81st
Red-zone shareof team touches inside the 20
2%–
4%5th
Short-yardage shareof team touches, 2 or fewer to go
0%–
8%18th
RPOcarries on run-pass options
0%–
21%94th
Motiontouches with pre-snap motion
39%–
59%65th

Every trait is a share of his own touches, so volume does not move it. Each bar is the league's qualifying backs; the markers are the players and the thin line is the median. Styles are not grades: a high or low share describes the role, not how well he plays it. The tags are each player's traits furthest from the middle.

The shape · percentile radarBigger and rounder is more complete
YPCRush EPAEPA / tgtBrk tacklesExplosiveTouchesRec shareYds / touch

Dylan Sampson is not graded yet, so no shape.

Where he wins · EPA per target by lane and depthSame scale across
Dylan Sampson
Loading…
Justice Hill
Loading…

Green cells turn targets into points, red cells lose them. Cells with one target are left grey.

Where the EPA comes from · the season split by what happened on his playsRushing and receiving EPA

Justice Hill gets the most on runs (+3.9 EPA), he gets the most after the catch (+18.9 EPA), and Justice also gives the most back on targets he does not catch (−6.6).

Dylan Sampson+5.9
Justice Hill−2.7
Air yardsAfter the catchIncompletionsInterceptionsDesigned runs
PartDylanJustice
Air yardson catches−4.7−0.43 a target−19.0−0.76 a target · 24th
After the catch+10.6+0.97 a target+18.9+0.76 a target · 48th
Incompletionstargets not caught−1.6−0.15 a target−6.6−0.26 a target · 19th
Interceptionswhen targeted0.00.00 a target0.00.00 a target · 54th
Designed runs+1.6+0.23 a carry+3.9+0.16 a carry · 99th
Total+5.918 touches−2.749 touches

Every play is split by what happened: completions at the catch into air yards and yards after the catch (nflverse's air EPA), the cost of the ones that fell incomplete or were picked, and his designed runs. Bars share one scale, gains right of the line and losses left. The rate is per carry for runs and per target for catches, with its percentile among the league's qualifying backs; the best rate in each row is green.

Where the ball finds them · same scale, same fieldloading plays

Dylan Sampson

Loading…

Justice Hill

Loading…

Designed carries by gap, from each team's play file.

On one field · every target, same fieldFilled is caught, a ring is not
Loading…
Depth butterfly · D.Sampson and J.HillSolid is caught
Loading…

Back to back by depth band. The widest band is where the offense goes to him; the gap between solid and faded is where it misses.

The race · cumulative yardsFlat steps are byes
Week by week · groupedSame Sunday, side by side
The shape of their seasons · each one's last 3 games, week by weekWeeks 1 to 8
Dylan SampsonJustice Hill

Toucheslast 3 games

719
12345678
Dylan 6Justice 7

Scrimmage ydslast 3 games

2484
12345678
Dylan 48.7Justice 25.7

EPA / touchlast 3 games

-0.28+0.11
12345678
Dylan +0.33Justice -0.27

Targetslast 3 games

14
12345678
Dylan 3.7Justice 5

Each line is a player's trailing 3 games (rates are pooled over the games, not averaged); the faint dots are single games. The shaded band is the league's middle half of single games at the position, the dashed line its median. A line that climbs out of the band is a role getting bigger.

Floor and ceiling · boom, solid or dud, week by weekBoom 84+ · dud under 24
D.Sampson
0Wk 12Wk 23Wk 34Wk 45Wk 56Wk 677Wk 769Wk 8
49 ± 35
J.Hill
28Wk 118Wk 233Wk 325Wk 478Wk 59Wk 633Wk 735Wk 8
32 ± 19

Thresholds are the quartiles of every game week by qualified backs this season (454 player weeks). The right column is the average week and its swing.

Fantasy · points, rank and range, week by week
StandardD.SampsonJ.Hill
Points a game4.93.2RB60
Season14.6RB7125.9RB55
Most weeks2.8–7.42.1–3.4
Booms · busts0 · 112+ · under 50 · 712+ · under 5
Half PPRD.SampsonJ.Hill
Points a game6.44.3RB53
Season19.1RB7134.4RB51
Most weeks3.7–9.63.0–5.2
Booms · busts0 · 116+ · under 6.50 · 716+ · under 6.5
PPRD.SampsonJ.Hill
Points a game7.95.4RB52
Season23.6RB6642.9RB46
Most weeks4.3–12.03.8–7.0
Booms · busts0 · 120+ · under 80 · 720+ · under 8

Ranks are among players at each one's own position. A missing bar is a week he did not score: a bye or a missed game. The format you pick is remembered on this device.

Week by week · aligned
WeekD.SampsonJ.Hill
Wk 1018
Wk 2·6
Wk 3·33
Wk 4·3
Wk 5·73
Wk 6·0
Wk 7457
Wk 8715
Season52155

Rows are league weeks, so byes and missed games show as gaps. The best value each week is marked green.

Season stats · side by side, with league rank
SeasonD.SampsonJ.Hill
Carries724
Rush yards52155
Rush TD00
Targets1125
Yards per carry-6.51st
Rush EPA per carry-+0.161st
EPA per target--0.2653rd
Broken tackles-0%38th
Explosive rate-6%51st
Touches per game-6.161st
Receiving share-51%2nd
Yards per touch-5.311th
Careers · scrimmage yards a game, season by seasonRegular season
Dylan SampsonJustice Hill
2550
2019202020222023202420252026*
PlayerGCarYdsTDYds/gBest seasonThis season
Dylan Sampson2025 to 2026 · 2 seasons1872592232.92025: 44629.7 a game48.7above his career rate
Justice Hill2019 to 2026 · 7 seasons912922,4201326.62024: 61140.7 a game32.4above his career rate

Regular season only, from each player's career file. * 2026 is through Week 8; its dot is hollow because the season is not over. "This season" compares this year's rate with his earlier seasons. Hover a dot for the season's line.