2026
Week 14 · Sunday 1:00 PM ET · Northwest Stadium
Texans offensevsCommanders defense
Season numbers through Week 8: 7 games for Texans, 7 for Commanders. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Tight ends feast
Commanders give up 75 yards a game to tight ends (30th), against a league average of 55. Texans' tight ends produce 65 (8th).
Deep right is open
Commanders are worst against deep right throws, allowing +1.19 EPA per attempt. Texans send 11% of their throws there.
Ground game stalls
Texans average 3.4 yards per carry (29th). Commanders allow 3.5 (5th).
Explosive play rate
Call this one even. Texans create explosive plays on 10% of snaps (12th). Commanders give them up at 8% (8th).
Players to watch
Texans
Commanders
The series is even at 3–3 since 1999 (they first met in 2002). Nov 20, 2022, at NRG Stadium: the Commanders won 23–10. Davis Mills started at quarterback for the Texans and Taylor Heinicke for the Commanders; Lovie Smith and Ron Rivera coached.
The last 5
| 2022 · Wk 11 | WAS 23 at HOU 10 |
| 2018 · Wk 11 | HOU 23 at WAS 21 |
| 2014 · Wk 1 | WAS 6 at HOU 17 |
| 2010 · Wk 2 · OT | HOU 30 at WAS 27 |
| 2006 · Wk 3 | WAS 31 at HOU 15 |
2026 records
| Texans | Commanders | |
|---|---|---|
| Overall | 2–5 | 2–4–1 |
| Division | 2–1 | 1–2–1 |
| Conference | 2–3 | 2–3–1 |
| Other conference | 0–2 | 0–1 |
| Home | 0–4 | 2–1–1 |
| Away | 2–1 | 0–3 |
| Last 5 | LLWWL | WLTLW |
| Streak | Lost 1 | Won 1 |
| Points a game | 23.6 – 24.3 | 22.7 – 26.0 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Texans' side. Records are this regular season.
Texans offense · 3WR 1TE
- QBC.J. Stroud#7 · 160/247 · 1867 yds · 11 TD · 1 INT
- RBWoody Marks#4 · 77 car · 271 yds · 2 TD · 14 rec
- WRNico Collins#12 · 24 rec · 329 yds · 3 TD · 35 tgt
- WRMarvin Harrison Jr.#18 · 9 rec · 125 yds · 2 TD · 21 tgt
- WRXavier Hutchinson#19 · 21 rec · 258 yds · 1 TD · 40 tgt
- TEDalton Schultz#86 · 33 rec · 322 yds · 0 TD · 43 tgt
- LTAireontae Ersery#79
- LGKeylan Rutledge#66
- CEvan Brown#63
- RGEd Ingram#69
- RTTrent Brown#77
Commanders defense · Base 3-4 D
- RDEJavon Kinlaw#99 · 13 tackles · 1 sack · 2 PD
- NTTim Settle#97 · 11 tackles · 0.5 sacks · 1 PD
- LDECharles Omenihu#90 · 5 tackles · 1 sack · 1 PD
- WLBOdafe Oweh#98 · 16 tackles · 4 sacks
- SLBDorance Armstrong#92 · 19 tackles · 1 sack
- RILBSonny Styles#52 · 52 tackles · 1 sack · 1 INT · 4 PD
- LILBFrankie Luvu#4 · 34 tackles · 1 sack · 1 PD
- RCBTrey Amos#23 · 6 tackles · 2 PD
- LCBRasul Douglas#29 · 27 tackles · 2 INT · 6 PD
- NBAmik Robertson#2 · 46 tackles · 8 PD
- SSNick Cross#25 · 22 tackles
- FSJeremy Reaves#39 · 47 tackles · 3 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors HOU · Favors WAS | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | +0.02#13 | +0.03#21 | +0.00 | |
| Success rate | 42%#17 | 46%#27 | 44% | |
| Yards per play | 5.6#10 | 5.4#17 | 5.4 | |
| Explosive play rate | 10%#12 | 8%#8 | 9% | |
| Passing | ||||
| Pass EPA per dropback | +0.11#13 | +0.02#17 | +0.03 | |
| Sack rate | 6%#11 | 6%#19 | 7% | |
| Running | ||||
| Run EPA per carry | -0.15#25 | -0.08#16 | -0.08 | |
| Yards per carry | 3.4#29 | 3.5#5 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 38%#24 | 44%#26 | 41% | |
| Red zone TD rate | 58%#20 | 79%#29 | 61% | |
| Targets by position | ||||
| WR yards per game | 180#6 | 149#18 | 147 | |
| TE yards per game | 65#8 | 75#30 | 55 | |
| TE targets per game | 9.0#5 | 8.0#22 | 7.6 | |
| RB receiving yards per game | 21#26 | 36#22 | 32 | |
Texans: EPA per throw
Commanders: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.