2026
Week 15 · Sunday 8:20 PM ET · U.S. Bank Stadium
Vikings offensevsLions defense
Season numbers through Week 8: 7 games for Vikings, 7 for Lions. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Tight ends feast
Lions give up 98 yards a game to tight ends (32nd), against a league average of 55. Vikings' tight ends produce 61 (13th).
Deep right is open
Lions are worst against deep right throws, allowing +1.32 EPA per attempt. Vikings send 7% of their throws there. That is a small part of their offense so far.
Pressure problem
Vikings take a sack on 10% of dropbacks (29th). Lions get home on 8% (7th). League average is 7%.
Yards per play
Call this one even. Vikings gain 4.9 yards per play (24th). Lions give up 5.6 (21st), with the league at 5.4.
Players to watch
Lions
Vikings
The Vikings lead the series 36–19 since 1999. Nov 1, 2026, at Ford Field: the Lions won 19–15. Jared Goff started at quarterback for the Lions and Kyler Murray for the Vikings; Dan Campbell and Kevin O'Connell coached.
The last 5
| 2026 · Wk 8 | MIN 15 at DET 19 |
| 2025 · Wk 17 | DET 10 at MIN 23 |
| 2025 · Wk 9 | MIN 27 at DET 24 |
| 2024 · Wk 18 | MIN 9 at DET 31 |
| 2024 · Wk 7 | DET 31 at MIN 29 |
2026 records
| Lions | Vikings | |
|---|---|---|
| Overall | 5–2 | 6–1 |
| Division | 2–0 | 2–1 |
| Conference | 4–1 | 4–1 |
| Other conference | 1–1 | 2–0 |
| Home | 4–0 | 3–0 |
| Away | 1–2 | 3–1 |
| Last 5 | WLWWW | WWWWL |
| Streak | Won 3 | Lost 1 |
| Points a game | 29.0 – 25.7 | 20.0 – 13.3 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Lions' side. Records are this regular season.
Vikings offense · 3WR 1TE
- QBKyler Murray#1 · 100/154 · 1022 yds · 5 TD · 3 INT
- RBJordan Mason#27 · 38 car · 147 yds · 1 TD · 0 rec
- WRJustin Jefferson#18 · 28 rec · 335 yds · 4 TD · 40 tgt
- WRJordan Addison#3 · 16 rec · 249 yds · 1 TD · 33 tgt
- WRJauan Jennings#14 · 6 rec · 54 yds · 0 TD · 10 tgt
- TET.J. Hockenson#87 · 31 rec · 295 yds · 3 TD · 37 tgt
- LTChristian Darrisaw#71
- LGJoe Huber#60
- CBlake Brandel#64
- RGWill Fries#76
- RTBrian O'Neill#75
Lions defense · Base 4-3 D
- RDETyler Lacy#93 · 6 tackles
- RDTTyleik Williams#91 · 16 tackles
- LDTAlim McNeill#54 · 14 tackles · 4.5 sacks · 1 PD
- LDEAidan Hutchinson#97 · 20 tackles · 5 sacks · 1 PD
- WLBDerrick Barnes#55 · 34 tackles · 3 sacks · 1 INT · 2 PD
- MLBJack Campbell#46 · 58 tackles
- SLBMalcolm Rodriguez#44 · 18 tackles · 0.5 sacks
- RCBEnnis Rakestraw Jr.#2 · 10 tackles · 2 PD
- LCBD.J. Reed#4 · 41 tackles · 1 INT · 7 PD
- NBRoger McCreary#21 · 26 tackles · 1 sack · 7 PD
- SSBrian Branch#32 · 7 tackles · 1 INT · 1 PD
- FSChuck Clark#36 · 43 tackles · 1 sack · 1 INT · 2 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors MIN · Favors DET | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.10#28 | +0.11#30 | +0.00 | |
| Success rate | 37%#31 | 45%#25 | 44% | |
| Yards per play | 4.9#24 | 5.6#21 | 5.4 | |
| Explosive play rate | 9%#15 | 11%#30 | 9% | |
| Passing | ||||
| Pass EPA per dropback | -0.08#24 | +0.18#29 | +0.03 | |
| Sack rate | 10%#29 | 8%#7 | 7% | |
| Running | ||||
| Run EPA per carry | -0.21#28 | -0.09#13 | -0.08 | |
| Yards per carry | 3.8#21 | 3.9#16 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 39%#20 | 46%#27 | 41% | |
| Red zone TD rate | 59%#16 | 74%#28 | 61% | |
| Targets by position | ||||
| WR yards per game | 105#30 | 177#27 | 147 | |
| TE yards per game | 61#13 | 98#32 | 55 | |
| TE targets per game | 7.6#14 | 11.4#32 | 7.6 | |
| RB receiving yards per game | 19#28 | 23#8 | 32 | |
Vikings: EPA per throw
Lions: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.