2026
Week 10 · Sunday 1:00 PM ET · Lucas Oil Stadium
Colts offensevsDolphins defense
Season numbers through Week 8: 8 games for Colts, 7 for Dolphins. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Run it at them
Colts' run game is 5th in EPA per carry (+0.02). Dolphins allow -0.07 (19th).
Deep right is open
Dolphins are worst against deep right throws, allowing +1.34 EPA per attempt. Colts send 6% of their throws there. That is a small part of their offense so far.
Wideouts get blanketed
Dolphins give up 121 yards a game to wide receivers (4th), against a league average of 147. Colts' wide receivers produce 129 (24th).
EPA per play
Call this one even. Colts average -0.12 EPA per play (30th). Dolphins allow +0.13 (32nd). League average is +0.00.
Players to watch
Dolphins
Colts
The Colts lead the series 11–8 since 1999. They have won the last 3. Sep 7, 2025, at Lucas Oil Stadium: the Colts won 33–8. Daniel Jones started at quarterback for the Colts and Tua Tagovailoa for the Dolphins; Shane Steichen and Mike McDaniel coached.
The last 5
| 2025 · Wk 1 | MIA 8 at IND 33 |
| 2024 · Wk 7 | MIA 10 at IND 16 |
| 2021 · Wk 4 | IND 27 at MIA 17 |
| 2019 · Wk 10 | MIA 16 at IND 12 |
| 2018 · Wk 12 | MIA 24 at IND 27 |
2026 records
| Dolphins | Colts | |
|---|---|---|
| Overall | 1–6 | 2–6 |
| Division | 1–1 | 1–2 |
| Conference | 1–4 | 1–5 |
| Other conference | 0–2 | 1–1 |
| Home | 0–3 | 1–2 |
| Away | 1–3 | 1–4 |
| Last 5 | LLLWL | WLLLL |
| Streak | Lost 1 | Lost 4 |
| Points a game | 16.7 – 25.9 | 20.1 – 27.8 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Dolphins' side. Records are this regular season.
Colts offense · 3WR 1TE
- QBDaniel Jones#17 · 162/268 · 1542 yds · 5 TD · 9 INT
- RBJonathan Taylor#28 · 148 car · 610 yds · 8 TD · 21 rec
- WRJosh Downs#2 · 30 rec · 330 yds · 1 TD · 51 tgt
- WRKeenan Allen#10 · 36 rec · 325 yds · 1 TD · 50 tgt
- WRLaquon Treadwell#13 · 16 rec · 215 yds · 0 TD · 28 tgt
- TETyler Warren#84 · 34 rec · 231 yds · 2 TD · 46 tgt
- LTBernhard Raimann#79
- LGJalen Farmer#62
- CTanor Bortolini#60
- RGMatt Goncalves#71
- RTJalen Travis#75
Dolphins defense · Base 4-3 D
- RDEJosh Uche#9 · 29 tackles · 2 sacks
- RDTZach Sieler#92 · 23 tackles · 2 sacks
- LDTJordan Phillips · 0 tackles
- LDEChop Robinson#44 · 13 tackles · 4 sacks
- WLBJordyn Brooks#20 · 63 tackles · 1 PD
- MLBJacob Rodriguez#10 · 68 tackles · 1 INT · 1 PD
- SLBWillie Gay Jr.#40 · 19 tackles
- RCBJuJu Brents#8 · 25 tackles · 1 PD
- LCBJason Marshall Jr.#4 · 22 tackles
- NBChris Johnson#3 · 39 tackles · 2 PD
- SSDante Trader Jr.#11 · 37 tackles · 1 INT · 3 PD
- FSMichael Taaffe#16 · 38 tackles · 2 INT · 2 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors IND · Favors MIA | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.12#30 | +0.13#32 | +0.00 | |
| Success rate | 42%#21 | 49%#32 | 44% | |
| Yards per play | 4.5#31 | 5.9#27 | 5.4 | |
| Explosive play rate | 9%#22 | 11%#25 | 9% | |
| Passing | ||||
| Pass EPA per dropback | -0.22#30 | +0.30#32 | +0.03 | |
| Sack rate | 8%#23 | 4%#28 | 7% | |
| Running | ||||
| Run EPA per carry | +0.02#5 | -0.07#19 | -0.08 | |
| Yards per carry | 4.2#15 | 4.1#18 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 40%#18 | 54%#32 | 41% | |
| Red zone TD rate | 64%#13 | 64%#18 | 61% | |
| Targets by position | ||||
| WR yards per game | 129#24 | 121#4 | 147 | |
| TE yards per game | 38#25 | 69#28 | 55 | |
| TE targets per game | 8.4#9 | 7.9#18 | 7.6 | |
| RB receiving yards per game | 27#22 | 41#25 | 32 | |
Colts: EPA per throw
Dolphins: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.