2026
Week 10 · Sunday 8:20 PM ET · Paycor Stadium
Steelers offensevsBengals defense
Season numbers through Week 8: 8 games for Steelers, 7 for Bengals. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Ground game edge
Steelers average 5.2 yards per carry (2nd). Bengals allow 4.4 (23rd).
Deep middle is open
Bengals are worst against deep middle throws, allowing +0.84 EPA per attempt. Steelers send 4% of their throws there. That is a small part of their offense so far.
Field goals, not touchdowns
Steelers score a touchdown on 50% of red zone trips (28th). Bengals allow 42% (3rd).
Success rate
Call this one even. Steelers succeed on 42% of plays (19th) against a defense that allows 44% (17th).
Players to watch
Steelers
Bengals
The Steelers lead the series 41–16 since 1999. They have won the last 2. Sep 27, 2026, at Acrisure Stadium: the Steelers won 30–27. Aaron Rodgers started at quarterback for the Steelers and Joe Burrow for the Bengals; Mike McCarthy and Zac Taylor coached.
The last 5
| 2026 · Wk 3 | CIN 27 at PIT 30 |
| 2025 · Wk 11 | CIN 12 at PIT 34 |
| 2025 · Wk 7 | PIT 31 at CIN 33 |
| 2024 · Wk 18 | CIN 19 at PIT 17 |
| 2024 · Wk 13 | PIT 44 at CIN 38 |
2026 records
| Steelers | Bengals | |
|---|---|---|
| Overall | 6–2 | 5–2 |
| Division | 2–1 | 1–1 |
| Conference | 3–2 | 4–2 |
| Other conference | 3–0 | 1–0 |
| Home | 4–0 | 2–1 |
| Away | 2–2 | 3–1 |
| Last 5 | LWWWW | LLWWW |
| Streak | Won 4 | Won 3 |
| Points a game | 22.5 – 18.0 | 29.4 – 22.6 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Steelers' side. Records are this regular season.
Steelers offense · 3WR 1TE
- QBAaron Rodgers#8 · 175/288 · 1871 yds · 13 TD · 6 INT
- RBJaylen Warren#30 · 119 car · 704 yds · 3 TD · 25 rec
- WRDK Metcalf#4 · 33 rec · 378 yds · 1 TD · 64 tgt
- WRGermie Bernard#17 · 32 rec · 284 yds · 1 TD · 42 tgt
- WRBen Skowronek#15 · 3 rec · 32 yds · 1 TD · 4 tgt
- TEDarnell Washington#80 · 19 rec · 254 yds · 3 TD · 28 tgt
- LTTroy Fautanu#76
- LGMason McCormick#66
- CZach Frazier#54
- RGBrock Hoffman#67
- RTMax Iheanachor#71
Bengals defense · Base 4-3 D
- RDEMyles Murphy#99 · 14 tackles · 1.5 sacks
- RDTJonathan Allen#93 · 17 tackles · 3 sacks · 1 PD
- LDTDexter Lawrence II#97 · 23 tackles · 5 sacks · 1 PD
- LDEBoye Mafe#53 · 18 tackles · 5.5 sacks · 1 PD
- WLBDemetrius Knight Jr.#44 · 54 tackles · 1 INT · 1 PD
- MLBBarrett Carter#49 · 57 tackles · 1.5 sacks · 3 PD
- SLBOren Burks#42 · 13 tackles
- RCBDJ Turner II#0 · 17 tackles · 5 PD
- LCBTacario Davis#20 · 13 tackles · 1 PD
- NBDax Hill#23 · 35 tackles · 5 PD
- SSJordan Battle#27 · 49 tackles · 3 INT · 6 PD
- FSBryan Cook#6 · 31 tackles · 0.5 sacks
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors PIT · Favors CIN | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.03#20 | -0.01#15 | +0.00 | |
| Success rate | 42%#19 | 44%#17 | 44% | |
| Yards per play | 5.4#18 | 5.8#25 | 5.4 | |
| Explosive play rate | 10%#13 | 11%#29 | 9% | |
| Passing | ||||
| Pass EPA per dropback | -0.11#26 | -0.01#12 | +0.03 | |
| Sack rate | 7%#21 | 9%#3 | 7% | |
| Running | ||||
| Run EPA per carry | +0.11#1 | -0.08#18 | -0.08 | |
| Yards per carry | 5.2#2 | 4.4#23 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 39%#19 | 48%#29 | 41% | |
| Red zone TD rate | 50%#28 | 42%#3 | 61% | |
| Targets by position | ||||
| WR yards per game | 126#25 | 142#15 | 147 | |
| TE yards per game | 61#12 | 89#31 | 55 | |
| TE targets per game | 8.0#11 | 9.6#30 | 7.6 | |
| RB receiving yards per game | 47#6 | 30#12 | 32 | |
Steelers: EPA per throw
Bengals: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.