2026
Week 12 · Sunday 4:25 PM ET · Levi's Stadium
49ers offensevsSeahawks defense
Season numbers through Week 8: 7 games for 49ers, 7 for Seahawks. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Red zone touchdowns
49ers score a touchdown on 87% of red zone trips (1st). Seahawks allow 85% (32nd).
Short left is open
Seahawks are worst against short left throws, allowing +0.14 EPA per attempt. 49ers send 39% of their throws there.
Wideouts get blanketed
Seahawks give up 92 yards a game to wide receivers (1st), against a league average of 147. 49ers' wide receivers produce 135 (20th).
Success rate
Call this one even. 49ers succeed on 53% of plays (1st) against a defense that allows 37% (1st).
Players to watch
Seahawks
49ers
The Seahawks lead the series 31–21 since 1999 (they first met in 2002). Oct 11, 2026, at Lumen Field: the 49ers won 32–29. Drew Lock started at quarterback for the Seahawks and Brock Purdy for the 49ers; Mike Macdonald and Kyle Shanahan coached.
The last 5
| 2026 · Wk 5 | SF 32 at SEA 29 |
| 2025 · Wk 20 · playoffs | SF 6 at SEA 41 |
| 2025 · Wk 18 | SEA 13 at SF 3 |
| 2025 · Wk 1 | SF 17 at SEA 13 |
| 2024 · Wk 11 | SEA 20 at SF 17 |
2026 records
| Seahawks | 49ers | |
|---|---|---|
| Overall | 4–3 | 6–1 |
| Division | 1–1 | 3–0 |
| Conference | 1–2 | 4–1 |
| Other conference | 3–1 | 2–0 |
| Home | 3–1 | 4–0 |
| Away | 1–2 | 2–1 |
| Last 5 | LWLLW | WWWWL |
| Streak | Won 1 | Lost 1 |
| Points a game | 24.0 – 17.9 | 28.1 – 19.9 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Seahawks' side. Records are this regular season.
49ers offense · 3WR 1TE
- QBBrock Purdy#13 · 146/211 · 1748 yds · 15 TD · 4 INT
- RBChristian McCaffrey#23 · 84 car · 389 yds · 8 TD · 34 rec
- WRMike Evans#5 · 27 rec · 420 yds · 3 TD · 39 tgt
- WRDeebo Samuel#19 · 16 rec · 206 yds · 3 TD · 20 tgt
- WRJordan Watkins#17 · 6 rec · 138 yds · 0 TD · 9 tgt
- TEGeorge Kittle#85 · 34 rec · 425 yds · 5 TD · 46 tgt
- LTTrent Williams#71
- LGConnor Colby#75
- CJake Brendel#64
- RGDominick Puni#77
- RTColton McKivitz#68
Seahawks defense · Base 3-4 D
- RDEJarran Reed#90 · 11 tackles · 1 sack
- NTByron Murphy II#91 · 23 tackles · 3 sacks
- LDELeonard Williams#99 · 19 tackles · 3 sacks · 1 PD
- WLBDeMarcus Lawrence#0 · 13 tackles · 2 PD
- SLBUchenna Nwosu#7 · 15 tackles · 1 sack · 3 PD
- RILBErnest Jones IV#13 · 68 tackles · 3 sacks · 1 INT · 3 PD
- LILBDrake Thomas#32 · 35 tackles · 1 sack · 1 INT · 1 PD
- RCBJosh Jobe#29 · 27 tackles · 1 INT · 1 PD
- LCBDevon Witherspoon#21 · 41 tackles · 3 PD
- NBNick Emmanwori#3 · 27 tackles · 2 sacks · 1 PD
- SSTy Okada#39 · 14 tackles · 1 INT · 1 PD
- FSJulian Love#20 · 24 tackles · 2 INT · 6 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors SF · Favors SEA | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | +0.18#2 | -0.13#3 | +0.00 | |
| Success rate | 53%#1 | 37%#1 | 44% | |
| Yards per play | 6.5#1 | 4.1#1 | 5.4 | |
| Explosive play rate | 13%#2 | 5%#2 | 9% | |
| Passing | ||||
| Pass EPA per dropback | +0.24#3 | -0.14#3 | +0.03 | |
| Sack rate | 3%#1 | 7%#12 | 7% | |
| Running | ||||
| Run EPA per carry | +0.02#4 | -0.18#3 | -0.08 | |
| Yards per carry | 4.5#9 | 3.3#1 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 50%#2 | 32%#4 | 41% | |
| Red zone TD rate | 87%#1 | 85%#32 | 61% | |
| Targets by position | ||||
| WR yards per game | 135#20 | 92#1 | 147 | |
| TE yards per game | 65#7 | 34#2 | 55 | |
| TE targets per game | 7.3#18 | 6.6#8 | 7.6 | |
| RB receiving yards per game | 49#4 | 32#15 | 32 | |
49ers: EPA per throw
Seahawks: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.