2026
Week 18 · Sunday 1:00 PM ET · State Farm Stadium
49ers offensevsCardinals defense
Season numbers through Week 8: 7 games for 49ers, 8 for Cardinals. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Throw it
49ers gain +0.24 EPA per dropback (3rd). Cardinals allow +0.23 (31st).
Deep right is open
Cardinals are worst against deep right throws, allowing +0.75 EPA per attempt. 49ers send 5% of their throws there. That is a small part of their offense so far.
Tight ends go quiet
Cardinals give up 7.0 targets a game to tight ends (12th), against a league average of 7.6. 49ers' tight ends produce 7.3 (18th).
Success rate
Call this one even. 49ers succeed on 53% of plays (1st) against a defense that allows 43% (13th).
Players to watch
49ers
Cardinals
The 49ers lead the series 29–22 since 1999. They have won the last 3. Sep 27, 2026, at Levi's Stadium: the 49ers won 36–30. Brock Purdy started at quarterback for the 49ers and Jacoby Brissett for the Cardinals; Kyle Shanahan and Jonathan Gannon coached.
The last 5
| 2026 · Wk 3 | ARI 30 at SF 36 |
| 2025 · Wk 11 | SF 41 at ARI 22 |
| 2025 · Wk 3 | ARI 15 at SF 16 |
| 2024 · Wk 18 | SF 24 at ARI 47 |
| 2024 · Wk 5 | ARI 24 at SF 23 |
2026 records
| 49ers | Cardinals | |
|---|---|---|
| Overall | 6–1 | 3–5 |
| Division | 3–0 | 1–2 |
| Conference | 4–1 | 2–4 |
| Other conference | 2–0 | 1–1 |
| Home | 4–0 | 0–3 |
| Away | 2–1 | 3–2 |
| Last 5 | WWWWL | LLWLW |
| Streak | Lost 1 | Won 1 |
| Points a game | 28.1 – 19.9 | 21.9 – 29.8 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the 49ers' side. Records are this regular season.
49ers offense · 3WR 1TE
- QBBrock Purdy#13 · 146/211 · 1748 yds · 15 TD · 4 INT
- RBChristian McCaffrey#23 · 84 car · 389 yds · 8 TD · 34 rec
- WRMike Evans#5 · 27 rec · 420 yds · 3 TD · 39 tgt
- WRDeebo Samuel#19 · 16 rec · 206 yds · 3 TD · 20 tgt
- WRJordan Watkins#17 · 6 rec · 138 yds · 0 TD · 9 tgt
- TEGeorge Kittle#85 · 34 rec · 425 yds · 5 TD · 46 tgt
- LTTrent Williams#71
- LGConnor Colby#75
- CJake Brendel#64
- RGDominick Puni#77
- RTColton McKivitz#68
Cardinals defense · Base 4-3 D
- RDEDante Stills#55 · 21 tackles · 1 sack · 2 PD
- RDTWalter Nolen III#97 · 13 tackles · 1 sack
- LDTRoy Lopez#51 · 23 tackles · 1 sack · 1 PD
- LDEJosh Sweat#10 · 21 tackles · 3 sacks
- WLBJack Gibbens#50 · 60 tackles · 0.5 sacks · 1 PD
- MLBMack Wilson Sr.#1 · 54 tackles · 1 PD
- SLBZaven Collins#25 · 23 tackles · 2 sacks · 2 PD
- RCBDenzel Burke#29 · 24 tackles · 1 INT · 7 PD
- LCBKei'Trel Clark#13 · 15 tackles · 3 PD
- NBMax Melton#16 · 22 tackles · 4 PD
- SSBudda Baker#3 · 51 tackles · 3.5 sacks · 1 INT · 4 PD
- FSAndrew Wingard#28 · 30 tackles · 1 INT · 1 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors SF · Favors ARI | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | +0.18#2 | +0.08#26 | +0.00 | |
| Success rate | 53%#1 | 43%#13 | 44% | |
| Yards per play | 6.5#1 | 5.8#24 | 5.4 | |
| Explosive play rate | 13%#2 | 10%#19 | 9% | |
| Passing | ||||
| Pass EPA per dropback | +0.24#3 | +0.23#31 | +0.03 | |
| Sack rate | 3%#1 | 8%#9 | 7% | |
| Running | ||||
| Run EPA per carry | +0.02#4 | -0.14#6 | -0.08 | |
| Yards per carry | 4.5#9 | 3.9#13 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 50%#2 | 41%#17 | 41% | |
| Red zone TD rate | 87%#1 | 67%#21 | 61% | |
| Targets by position | ||||
| WR yards per game | 135#20 | 152#21 | 147 | |
| TE yards per game | 65#7 | 56#20 | 55 | |
| TE targets per game | 7.3#18 | 7.0#12 | 7.6 | |
| RB receiving yards per game | 49#4 | 30#13 | 32 | |
49ers: EPA per throw
Cardinals: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.