2026
Week 18 · Sunday 1:00 PM ET · Northwest Stadium
Commanders offensevsCowboys defense
Season numbers through Week 8: 7 games for Commanders, 8 for Cowboys. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Ground game edge
Commanders average 3.9 yards per carry (18th). Cowboys allow 5.1 (31st).
Short middle is open
Cowboys are worst against short middle throws, allowing +0.59 EPA per attempt. Commanders send 18% of their throws there.
Checkdowns go nowhere
Cowboys give up 27 yards a game to running backs (10th), against a league average of 32. Commanders' running backs produce 24 (24th).
Success rate
Call this one even. Commanders succeed on 41% of plays (25th) against a defense that allows 46% (28th).
Players to watch
Cowboys
Commanders
The Cowboys lead the series 39–16 since 1999. They have won the last 3. Sep 20, 2026, at AT&T Stadium: the Cowboys won 37–20. Dak Prescott started at quarterback for the Cowboys and Jayden Daniels for the Commanders; Brian Schottenheimer and Dan Quinn coached.
The last 5
| 2026 · Wk 2 | WAS 20 at DAL 37 |
| 2025 · Wk 17 | DAL 30 at WAS 23 |
| 2025 · Wk 7 | WAS 22 at DAL 44 |
| 2024 · Wk 18 | WAS 23 at DAL 19 |
| 2024 · Wk 12 | DAL 34 at WAS 26 |
2026 records
| Cowboys | Commanders | |
|---|---|---|
| Overall | 3–5 | 2–4–1 |
| Division | 2–1 | 1–2–1 |
| Conference | 2–4 | 2–3–1 |
| Other conference | 1–1 | 0–1 |
| Home | 1–3 | 2–1–1 |
| Away | 2–2 | 0–3 |
| Last 5 | WLLWL | WLTLW |
| Streak | Lost 1 | Won 1 |
| Points a game | 27.4 – 26.6 | 22.7 – 26.0 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Cowboys' side. Records are this regular season.
Commanders offense · 3WR 1TE
- QBJayden Daniels#5 · 91/145 · 976 yds · 6 TD · 0 INT
- RBRachaad White#1 · 47 car · 200 yds · 3 TD · 16 rec
- WRStefon Diggs#3 · 27 rec · 252 yds · 5 TD · 44 tgt
- WRAntonio Williams#14 · 23 rec · 259 yds · 1 TD · 33 tgt
- WRTreylon Burks#13 · 12 rec · 233 yds · 2 TD · 22 tgt
- TEChig Okonkwo#85 · 17 rec · 182 yds · 0 TD · 24 tgt
- LTBrandon Coleman#74
- LGChris Paul#75
- CLucas Patrick#63
- RGSam Cosmi#76
- RTJosh Conerly Jr.#72
Cowboys defense · Base 3-4 D
- RDEKenny Clark#97 · 19 tackles · 1 sack
- NTOtito Ogbonnia#91 · 23 tackles
- LDEQuinnen Williams#92 · 28 tackles · 5 sacks · 1 PD
- WLBRashan Gary#7 · 18 tackles · 1 sack
- SLBDonovan Ezeiruaku#6 · 32 tackles · 2.5 sacks
- RILBDee Winters#53 · 34 tackles · 1 INT · 1 PD
- LILBDeMarvion Overshown#0 · 20 tackles · 1 INT · 2 PD
- RCBDaRon Bland#26 · 31 tackles · 6 PD
- LCBJoey Porter Jr.#25 · 8 tackles · 3 PD
- NBCaleb Downs#13 · 52 tackles · 1 sack · 1 PD
- SSP.J. Locke#1 · 11 tackles
- FSMalik Hooker#24 · 27 tackles · 3 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors WAS · Favors DAL | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.01#18 | +0.13#31 | +0.00 | |
| Success rate | 41%#25 | 46%#28 | 44% | |
| Yards per play | 5.3#21 | 6.1#30 | 5.4 | |
| Explosive play rate | 9%#14 | 11%#27 | 9% | |
| Passing | ||||
| Pass EPA per dropback | -0.01#20 | +0.21#30 | +0.03 | |
| Sack rate | 7%#17 | 6%#25 | 7% | |
| Running | ||||
| Run EPA per carry | -0.12#21 | -0.01#29 | -0.08 | |
| Yards per carry | 3.9#18 | 5.1#31 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 32%#31 | 53%#31 | 41% | |
| Red zone TD rate | 55%#20 | 70%#26 | 61% | |
| Targets by position | ||||
| WR yards per game | 156#13 | 164#26 | 147 | |
| TE yards per game | 33#27 | 53#16 | 55 | |
| TE targets per game | 5.1#28 | 7.1#14 | 7.6 | |
| RB receiving yards per game | 24#24 | 27#10 | 32 | |
Commanders: EPA per throw
Cowboys: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.