2026
Week 18 · Sunday 1:00 PM ET · Northwest Stadium
Cowboys offensevsCommanders defense
Season numbers through Week 8: 8 games for Cowboys, 7 for Commanders. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Third downs favor Cowboys
Cowboys convert 50% of third downs (3rd). Commanders allow 44% (26th).
Deep right is open
Commanders are worst against deep right throws, allowing +1.19 EPA per attempt. Cowboys send 7% of their throws there. That is a small part of their offense so far.
Ground game stalls
Cowboys average 3.7 yards per carry (24th). Commanders allow 3.5 (5th).
Yards per play
Call this one even. Cowboys gain 5.4 yards per play (20th). Commanders give up 5.4 (17th), with the league at 5.4.
Players to watch
Cowboys
Commanders
The Cowboys lead the series 39–16 since 1999. They have won the last 3. Sep 20, 2026, at AT&T Stadium: the Cowboys won 37–20. Dak Prescott started at quarterback for the Cowboys and Jayden Daniels for the Commanders; Brian Schottenheimer and Dan Quinn coached.
The last 5
| 2026 · Wk 2 | WAS 20 at DAL 37 |
| 2025 · Wk 17 | DAL 30 at WAS 23 |
| 2025 · Wk 7 | WAS 22 at DAL 44 |
| 2024 · Wk 18 | WAS 23 at DAL 19 |
| 2024 · Wk 12 | DAL 34 at WAS 26 |
2026 records
| Cowboys | Commanders | |
|---|---|---|
| Overall | 3–5 | 2–4–1 |
| Division | 2–1 | 1–2–1 |
| Conference | 2–4 | 2–3–1 |
| Other conference | 1–1 | 0–1 |
| Home | 1–3 | 2–1–1 |
| Away | 2–2 | 0–3 |
| Last 5 | WLLWL | WLTLW |
| Streak | Lost 1 | Won 1 |
| Points a game | 27.4 – 26.6 | 22.7 – 26.0 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Cowboys' side. Records are this regular season.
Cowboys offense · 3WR 1TE
- QBDak Prescott#4 · 197/302 · 2046 yds · 14 TD · 5 INT
- RBJavonte Williams#33 · 134 car · 528 yds · 9 TD · 20 rec
- WRCeeDee Lamb#88 · 60 rec · 709 yds · 6 TD · 92 tgt
- WRGeorge Pickens#3 · 39 rec · 533 yds · 2 TD · 62 tgt
- WRRyan Flournoy#19 · 30 rec · 342 yds · 2 TD · 44 tgt
- TEJake Ferguson#87 · 17 rec · 115 yds · 3 TD · 25 tgt
- LTTyler Guyton#60
- LGTyler Smith#73
- CCooper Beebe#56
- RGTyler Booker#52
- RTTerence Steele#78
Commanders defense · Base 3-4 D
- RDEJavon Kinlaw#99 · 13 tackles · 1 sack · 2 PD
- NTTim Settle#97 · 11 tackles · 0.5 sacks · 1 PD
- LDECharles Omenihu#90 · 5 tackles · 1 sack · 1 PD
- WLBOdafe Oweh#98 · 16 tackles · 4 sacks
- SLBDorance Armstrong#92 · 19 tackles · 1 sack
- RILBSonny Styles#52 · 52 tackles · 1 sack · 1 INT · 4 PD
- LILBFrankie Luvu#4 · 34 tackles · 1 sack · 1 PD
- RCBTrey Amos#23 · 6 tackles · 2 PD
- LCBRasul Douglas#29 · 27 tackles · 2 INT · 6 PD
- NBAmik Robertson#2 · 46 tackles · 8 PD
- SSNick Cross#25 · 22 tackles
- FSJeremy Reaves#39 · 47 tackles · 3 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors DAL · Favors WAS | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | +0.09#7 | +0.03#21 | +0.00 | |
| Success rate | 47%#9 | 46%#27 | 44% | |
| Yards per play | 5.4#20 | 5.4#17 | 5.4 | |
| Explosive play rate | 7%#29 | 8%#8 | 9% | |
| Passing | ||||
| Pass EPA per dropback | +0.15#7 | +0.02#17 | +0.03 | |
| Sack rate | 4%#2 | 6%#19 | 7% | |
| Running | ||||
| Run EPA per carry | -0.02#10 | -0.08#16 | -0.08 | |
| Yards per carry | 3.7#24 | 3.5#5 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 50%#3 | 44%#26 | 41% | |
| Red zone TD rate | 68%#10 | 79%#29 | 61% | |
| Targets by position | ||||
| WR yards per game | 207#2 | 149#18 | 147 | |
| TE yards per game | 32#28 | 75#30 | 55 | |
| TE targets per game | 5.8#26 | 8.0#22 | 7.6 | |
| RB receiving yards per game | 17#30 | 36#22 | 32 | |
Cowboys: EPA per throw
Commanders: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.