2026
Week 18 · Sunday 1:00 PM ET · Lucas Oil Stadium
Jaguars offensevsColts defense
Season numbers through Week 8: 7 games for Jaguars, 8 for Colts. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Run it at them
Jaguars' run game is 3rd in EPA per carry (+0.03). Colts allow +0.02 (30th).
Deep left is open
Colts are worst against deep left throws, allowing +0.73 EPA per attempt. Jaguars send 11% of their throws there.
Tight ends go quiet
Colts give up 6.8 targets a game to tight ends (10th), against a league average of 7.6. Jaguars' tight ends produce 6.7 (23rd).
Success rate
Call this one even. Jaguars succeed on 48% of plays (7th) against a defense that allows 43% (14th).
Players to watch
Jaguars
Colts
The Colts lead the series 27–23 since 1999 (they first met in 2000). The Jaguars have won the last 3. Nov 1, 2026, at EverBank Stadium: the Jaguars won 42–7. Trevor Lawrence started at quarterback for the Jaguars and Daniel Jones for the Colts; Liam Coen and Shane Steichen coached.
The last 5
| 2026 · Wk 8 | IND 7 at JAX 42 |
| 2025 · Wk 17 | JAX 23 at IND 17 |
| 2025 · Wk 14 | IND 19 at JAX 36 |
| 2024 · Wk 18 · OT | JAX 23 at IND 26 |
| 2024 · Wk 5 | IND 34 at JAX 37 |
2026 records
| Jaguars | Colts | |
|---|---|---|
| Overall | 5–2 | 2–6 |
| Division | 1–1 | 1–2 |
| Conference | 4–2 | 1–5 |
| Other conference | 1–0 | 1–1 |
| Home | 4–1 | 1–2 |
| Away | 1–1 | 1–4 |
| Last 5 | WWWLW | WLLLL |
| Streak | Won 1 | Lost 4 |
| Points a game | 28.0 – 15.9 | 20.1 – 27.8 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Jaguars' side. Records are this regular season.
Jaguars offense · 3WR 1TE
- QBTrevor Lawrence#16 · 130/198 · 1690 yds · 17 TD · 4 INT
- RBBhayshul Tuten#33 · 110 car · 492 yds · 6 TD · 15 rec
- WRParker Washington#11 · 27 rec · 432 yds · 4 TD · 48 tgt
- WRJakobi Meyers#3 · 22 rec · 309 yds · 2 TD · 31 tgt
- WRBrian Thomas Jr.#7 · 10 rec · 117 yds · 2 TD · 21 tgt
- TEBrenton Strange#85 · 28 rec · 334 yds · 1 TD · 35 tgt
- LTWalker Little#72
- LGEmmanuel Pregnon#75
- CRobert Hainsey#73
- RGEzra Cleveland#76
- RTCole Van Lanen#70
Colts defense · Base 4-3 D
- RDELaiatu Latu#97 · 19 tackles · 2 sacks · 2 PD
- RDTAdetomiwa Adebawore#95 · 18 tackles · 4 sacks · 2 PD
- LDTGrover Stewart#90 · 24 tackles · 0.5 sacks · 1 PD
- LDEJaylahn Tuimoloau#91 · 18 tackles · 1 sack · 4 PD
- WLBAkeem Davis-Gaither#51 · 64 tackles · 1 PD
- MLBCJ Allen#53 · 15 tackles · 1 sack
- SLBBryce Boettcher#50 · 25 tackles
- RCBCharvarius Ward#7 · 25 tackles · 6 PD
- LCBSauce Gardner#1 · 20 tackles · 6 PD
- NBJustin Walley#27 · 35 tackles · 1 sack · 3 PD
- SSA.J. Haulcy#25 · 39 tackles · 2 PD
- FSCam Bynum#0 · 26 tackles · 1 INT · 2 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors JAX · Favors IND | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | +0.16#3 | +0.07#24 | +0.00 | |
| Success rate | 48%#7 | 43%#14 | 44% | |
| Yards per play | 6.0#5 | 6.1#30 | 5.4 | |
| Explosive play rate | 11%#4 | 10%#20 | 9% | |
| Passing | ||||
| Pass EPA per dropback | +0.28#1 | +0.06#19 | +0.03 | |
| Sack rate | 6%#15 | 7%#17 | 7% | |
| Running | ||||
| Run EPA per carry | +0.03#3 | +0.02#30 | -0.08 | |
| Yards per carry | 4.4#10 | 4.8#29 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 49%#4 | 33%#4 | 41% | |
| Red zone TD rate | 68%#7 | 62%#17 | 61% | |
| Targets by position | ||||
| WR yards per game | 150#14 | 130#8 | 147 | |
| TE yards per game | 62#11 | 51#13 | 55 | |
| TE targets per game | 6.7#23 | 6.8#10 | 7.6 | |
| RB receiving yards per game | 31#16 | 43#27 | 32 | |
Jaguars: EPA per throw
Colts: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.