2026
Week 12 · Sunday 1:00 PM ET · Paycor Stadium
Saints offensevsBengals defense
Season numbers through Week 8: 7 games for Saints, 7 for Bengals. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Tight ends feast
Bengals give up 9.6 targets a game to tight ends (30th), against a league average of 7.6. Saints' tight ends produce 8.3 (10th).
Deep middle is open
Bengals are worst against deep middle throws, allowing +0.84 EPA per attempt. Saints send 3% of their throws there. That is a small part of their offense so far.
Ground game stalls
Saints average 3.2 yards per carry (31st). Bengals allow 4.4 (23rd).
Explosive play rate
Call this one even. Saints create explosive plays on 7% of snaps (30th). Bengals give them up at 11% (29th).
Players to watch
Saints
Bengals
The Bengals lead the series 4–2 since 1999 (they first met in 2002). Oct 16, 2022, at Mercedes-Benz Superdome: the Bengals won 30–26. Andy Dalton started at quarterback for the Saints and Joe Burrow for the Bengals; Dennis Allen and Zac Taylor coached.
The last 5
| 2022 · Wk 6 | CIN 30 at NO 26 |
| 2018 · Wk 10 | NO 51 at CIN 14 |
| 2014 · Wk 11 | CIN 27 at NO 10 |
| 2010 · Wk 13 | NO 34 at CIN 30 |
| 2006 · Wk 11 | CIN 31 at NO 16 |
2026 records
| Saints | Bengals | |
|---|---|---|
| Overall | 2–5 | 5–2 |
| Division | 0–1 | 1–1 |
| Conference | 1–3 | 4–2 |
| Other conference | 1–2 | 1–0 |
| Home | 0–4 | 2–1 |
| Away | 2–1 | 3–1 |
| Last 5 | LLLWL | LLWWW |
| Streak | Lost 1 | Won 3 |
| Points a game | 23.1 – 27.7 | 29.4 – 22.6 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Saints' side. Records are this regular season.
Saints offense · 3WR 1TE
- QBTyler Shough#6 · 183/273 · 1721 yds · 13 TD · 6 INT
- RBAlvin Kamara#41 · 41 car · 125 yds · 3 TD · 22 rec
- WRChris Olave#12 · 49 rec · 636 yds · 2 TD · 71 tgt
- WRDevaughn Vele#14 · 33 rec · 348 yds · 3 TD · 48 tgt
- WRBryce Lance#18 · 9 rec · 78 yds · 1 TD · 22 tgt
- TEJuwan Johnson#83 · 26 rec · 255 yds · 3 TD · 37 tgt
- LTAsim Richards#72
- LGDavid Edwards#76
- CErik McCoy#78
- RGCesar Ruiz#51
- RTTaliese Fuaga#75
Bengals defense · Base 4-3 D
- RDEMyles Murphy#99 · 14 tackles · 1.5 sacks
- RDTJonathan Allen#93 · 17 tackles · 3 sacks · 1 PD
- LDTDexter Lawrence II#97 · 23 tackles · 5 sacks · 1 PD
- LDEBoye Mafe#53 · 18 tackles · 5.5 sacks · 1 PD
- WLBDemetrius Knight Jr.#44 · 54 tackles · 1 INT · 1 PD
- MLBBarrett Carter#49 · 57 tackles · 1.5 sacks · 3 PD
- SLBOren Burks#42 · 13 tackles
- RCBDJ Turner II#0 · 17 tackles · 5 PD
- LCBTacario Davis#20 · 13 tackles · 1 PD
- NBDax Hill#23 · 35 tackles · 5 PD
- SSJordan Battle#27 · 49 tackles · 3 INT · 6 PD
- FSBryan Cook#6 · 31 tackles · 0.5 sacks
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors NO · Favors CIN | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.04#22 | -0.01#14 | +0.00 | |
| Success rate | 42%#23 | 44%#17 | 44% | |
| Yards per play | 4.9#29 | 5.8#25 | 5.4 | |
| Explosive play rate | 7%#30 | 11%#29 | 9% | |
| Passing | ||||
| Pass EPA per dropback | +0.01#19 | -0.01#11 | +0.03 | |
| Sack rate | 5%#10 | 9%#3 | 7% | |
| Running | ||||
| Run EPA per carry | -0.16#26 | -0.08#18 | -0.08 | |
| Yards per carry | 3.2#31 | 4.4#23 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 43%#10 | 48%#29 | 41% | |
| Red zone TD rate | 74%#2 | 42%#3 | 61% | |
| Targets by position | ||||
| WR yards per game | 162#9 | 142#15 | 147 | |
| TE yards per game | 51#20 | 89#31 | 55 | |
| TE targets per game | 8.3#10 | 9.6#30 | 7.6 | |
| RB receiving yards per game | 33#13 | 30#12 | 32 | |
Saints: EPA per throw
Bengals: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.