2026
Week 17 · Sunday 1:00 PM ET · AT&T Stadium
Giants offensevsCowboys defense
Season numbers through Week 8: 7 games for Giants, 8 for Cowboys. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Third downs favor Giants
Giants convert 43% of third downs (12th). Cowboys allow 53% (31st).
Short middle is open
Cowboys are worst against short middle throws, allowing +0.59 EPA per attempt. Giants send 19% of their throws there.
Checkdowns go nowhere
Cowboys give up 27 yards a game to running backs (10th), against a league average of 32. Giants' running backs produce 27 (21st).
Explosive play rate
Call this one even. Giants create explosive plays on 9% of snaps (20th). Cowboys give them up at 11% (27th).
Players to watch
Giants
Cowboys
The Cowboys lead the series 32–24 since 1999. The Giants have won the last 2. Sep 13, 2026, at MetLife Stadium: the Giants won 28–20. Jaxson Dart started at quarterback for the Giants and Dak Prescott for the Cowboys; John Harbaugh and Brian Schottenheimer coached.
The last 5
| 2026 · Wk 1 | DAL 20 at NYG 28 |
| 2025 · Wk 18 | DAL 17 at NYG 34 |
| 2025 · Wk 2 · OT | NYG 37 at DAL 40 |
| 2024 · Wk 13 | NYG 20 at DAL 27 |
| 2024 · Wk 4 | DAL 20 at NYG 15 |
2026 records
| Giants | Cowboys | |
|---|---|---|
| Overall | 4–2–1 | 3–5 |
| Division | 1–0–1 | 2–1 |
| Conference | 2–2–1 | 2–4 |
| Other conference | 2–0 | 1–1 |
| Home | 3–1 | 1–3 |
| Away | 1–1–1 | 2–2 |
| Last 5 | WWTLW | WLLWL |
| Streak | Won 1 | Lost 1 |
| Points a game | 23.3 – 23.0 | 27.4 – 26.6 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Giants' side. Records are this regular season.
Giants offense · 3WR 1TE
- QBJ.J. McCarthy#18 · 31/49 · 495 yds · 1 TD · 1 INT
- RBCam Skattebo#44 · 98 car · 418 yds · 2 TD · 11 rec
- WRMalik Nabers#1 · 48 rec · 605 yds · 2 TD · 70 tgt
- WRMalachi Fields#88 · 16 rec · 248 yds · 1 TD · 30 tgt
- WRDarnell Mooney#17 · 9 rec · 113 yds · 0 TD · 22 tgt
- TEIsaiah Likely#9 · 41 rec · 395 yds · 5 TD · 63 tgt
- LTAndrew Thomas#78
- LGJon Runyan#76
- CBryan Hudson#60
- RGFrancis Mauigoa#65
- RTJermaine Eluemunor#72
Cowboys defense · Base 3-4 D
- RDEKenny Clark#97 · 19 tackles · 1 sack
- NTOtito Ogbonnia#91 · 23 tackles
- LDEQuinnen Williams#92 · 28 tackles · 5 sacks · 1 PD
- WLBRashan Gary#7 · 18 tackles · 1 sack
- SLBDonovan Ezeiruaku#6 · 32 tackles · 2.5 sacks
- RILBDee Winters#53 · 34 tackles · 1 INT · 1 PD
- LILBDeMarvion Overshown#0 · 20 tackles · 1 INT · 2 PD
- RCBDaRon Bland#26 · 31 tackles · 6 PD
- LCBJoey Porter Jr.#25 · 8 tackles · 3 PD
- NBCaleb Downs#13 · 52 tackles · 1 sack · 1 PD
- SSP.J. Locke#1 · 11 tackles
- FSMalik Hooker#24 · 27 tackles · 3 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors NYG · Favors DAL | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | +0.01#16 | +0.13#31 | +0.00 | |
| Success rate | 42%#20 | 46%#28 | 44% | |
| Yards per play | 5.4#18 | 6.1#30 | 5.4 | |
| Explosive play rate | 9%#20 | 11%#27 | 9% | |
| Passing | ||||
| Pass EPA per dropback | +0.05#17 | +0.21#30 | +0.03 | |
| Sack rate | 8%#25 | 6%#25 | 7% | |
| Running | ||||
| Run EPA per carry | -0.08#17 | -0.01#29 | -0.08 | |
| Yards per carry | 4.0#17 | 5.1#31 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 43%#12 | 53%#31 | 41% | |
| Red zone TD rate | 67%#11 | 70%#26 | 61% | |
| Targets by position | ||||
| WR yards per game | 147#16 | 164#26 | 147 | |
| TE yards per game | 68#5 | 53#16 | 55 | |
| TE targets per game | 10.4#3 | 7.1#14 | 7.6 | |
| RB receiving yards per game | 27#21 | 27#10 | 32 | |
Giants: EPA per throw
Cowboys: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.