2026
Week 16 · Sunday 4:05 PM ET · Allegiant Stadium
Titans offensevsRaiders defense
Season numbers through Week 8: 8 games for Titans, 8 for Raiders. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Ground game edge
Titans average 4.2 yards per carry (13th). Raiders allow 5.2 (32nd).
Deep left is open
Raiders are worst against deep left throws, allowing +0.73 EPA per attempt. Titans send 6% of their throws there. That is a small part of their offense so far.
Checkdowns go nowhere
Raiders give up 32 yards a game to running backs (16th), against a league average of 32. Titans' running backs produce 19 (27th).
EPA per play
Call this one even. Titans average -0.10 EPA per play (27th). Raiders allow +0.08 (28th). League average is +0.00.
Players to watch
Titans
Raiders
The series is even at 8–8 since 1999. Oct 12, 2025, at Allegiant Stadium: the Raiders won 20–10. Geno Smith started at quarterback for the Raiders and Cam Ward for the Titans; Pete Carroll and Brian Callahan coached.
The last 5
| 2025 · Wk 6 | TEN 10 at LV 20 |
| 2022 · Wk 3 | LV 22 at TEN 24 |
| 2019 · Wk 14 | TEN 42 at LV 21 |
| 2017 · Wk 1 | LV 26 at TEN 16 |
| 2016 · Wk 3 | LV 17 at TEN 10 |
2026 records
| Titans | Raiders | |
|---|---|---|
| Overall | 1–7 | 4–4 |
| Division | 1–1 | 1–1 |
| Conference | 1–5 | 3–3 |
| Other conference | 0–2 | 1–1 |
| Home | 0–4 | 1–3 |
| Away | 1–3 | 3–1 |
| Last 5 | LLWLL | LLLLW |
| Streak | Lost 2 | Won 1 |
| Points a game | 18.0 – 24.9 | 27.6 – 28.8 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Titans' side. Records are this regular season.
Titans offense · 3WR 1TE
- QBCam Ward#1 · 155/248 · 1483 yds · 6 TD · 5 INT
- RBTony Pollard#20 · 133 car · 595 yds · 6 TD · 14 rec
- WRCarnell Tate#14 · 34 rec · 413 yds · 1 TD · 51 tgt
- WRWan'Dale Robinson#4 · 35 rec · 262 yds · 3 TD · 50 tgt
- WRElic Ayomanor#5 · 13 rec · 211 yds · 1 TD · 26 tgt
- TEGunnar Helm#84 · 17 rec · 160 yds · 0 TD · 26 tgt
- LTDan Moore Jr.#75
- LGPeter Skoronski#77
- CAustin Schlottmann#51
- RGAtonio Mafi#70
- RTJC Latham#55
Raiders defense · Base 3-4 D
- RDETonka Hemingway#97 · 15 tackles · 1 sack · 3 PD
- NTAdam Butler#69 · 18 tackles · 0.5 sacks
- LDEFolorunso Fatukasi#94 · 13 tackles · 0.5 sacks · 1 PD
- WLBMaxx Crosby#98 · 22 tackles · 3 sacks · 1 PD
- SLBKwity Paye#95 · 18 tackles · 3 sacks
- RILBQuay Walker#7 · 60 tackles · 2 sacks
- LILBNakobe Dean#17 · 79 tackles · 1.5 sacks · 1 INT · 2 PD
- RCBDarien Porter#26 · 19 tackles · 5 PD
- LCBEric Stokes#5 · 29 tackles · 1 sack · 3 PD
- NBTaron Johnson#3 · 27 tackles · 2 PD
- SSJeremy Chinn#11 · 56 tackles · 1 sack · 1 INT · 2 PD
- FSTreydan Stukes#31 · 38 tackles · 1 INT · 3 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors TEN · Favors LV | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.10#27 | +0.08#28 | +0.00 | |
| Success rate | 41%#23 | 48%#30 | 44% | |
| Yards per play | 4.9#28 | 6.2#32 | 5.4 | |
| Explosive play rate | 7%#28 | 11%#31 | 9% | |
| Passing | ||||
| Pass EPA per dropback | -0.13#27 | +0.16#27 | +0.03 | |
| Sack rate | 5%#9 | 7%#16 | 7% | |
| Running | ||||
| Run EPA per carry | -0.08#18 | -0.03#24 | -0.08 | |
| Yards per carry | 4.2#13 | 5.2#32 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 36%#28 | 44%#25 | 41% | |
| Red zone TD rate | 52%#24 | 71%#27 | 61% | |
| Targets by position | ||||
| WR yards per game | 138#18 | 163#25 | 147 | |
| TE yards per game | 29#30 | 56#19 | 55 | |
| TE targets per game | 5.3#27 | 8.6#26 | 7.6 | |
| RB receiving yards per game | 19#27 | 32#16 | 32 | |
Titans: EPA per throw
Raiders: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.