2026
Week 18 · Sunday 1:00 PM ET · Paycor Stadium
Browns offensevsBengals defense
Season numbers through Week 8: 8 games for Browns, 7 for Bengals. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Tight ends feast
Bengals give up 89 yards a game to tight ends (31st), against a league average of 55. Browns' tight ends produce 57 (16th).
Deep middle is open
Bengals are worst against deep middle throws, allowing +0.84 EPA per attempt. Browns send 4% of their throws there. That is a small part of their offense so far.
Pressure problem
Browns take a sack on 12% of dropbacks (32nd). Bengals get home on 9% (3rd). League average is 7%.
Success rate
Call this one even. Browns succeed on 42% of plays (18th) against a defense that allows 44% (17th).
Players to watch
Browns
Bengals
The Bengals lead the series 32–22 since 1999. Jan 4, 2026, at Paycor Stadium: the Browns won 20–18. Joe Burrow started at quarterback for the Bengals and Shedeur Sanders for the Browns; Zac Taylor and Kevin Stefanski coached.
The last 5
| 2025 · Wk 18 | CLE 20 at CIN 18 |
| 2025 · Wk 1 | CIN 17 at CLE 16 |
| 2024 · Wk 16 | CLE 6 at CIN 24 |
| 2024 · Wk 7 | CIN 21 at CLE 14 |
| 2023 · Wk 18 | CLE 14 at CIN 31 |
2026 records
| Browns | Bengals | |
|---|---|---|
| Overall | 5–3 | 5–2 |
| Division | 2–1 | 1–1 |
| Conference | 3–3 | 4–2 |
| Other conference | 2–0 | 1–0 |
| Home | 3–0 | 2–1 |
| Away | 2–3 | 3–1 |
| Last 5 | WLWWL | LLWWW |
| Streak | Lost 1 | Won 3 |
| Points a game | 17.4 – 21.6 | 29.4 – 22.6 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Browns' side. Records are this regular season.
Browns offense · 3WR 1TE
- QBDeshaun Watson#4 · 163/249 · 1806 yds · 7 TD · 3 INT
- RBQuinshon Judkins#10 · 101 car · 342 yds · 3 TD · 21 rec
- WRDenzel Boston#12 · 26 rec · 409 yds · 3 TD · 53 tgt
- WRKC Concepcion#1 · 33 rec · 352 yds · 0 TD · 49 tgt
- WRJerry Jeudy#3 · 16 rec · 171 yds · 0 TD · 24 tgt
- TEHarold Fannin Jr.#44 · 35 rec · 411 yds · 3 TD · 51 tgt
- LTSpencer Fano#55
- LGZion Johnson#77
- CElgton Jenkins#74
- RGAustin Barber#58
- RTTytus Howard#71
Bengals defense · Base 4-3 D
- RDEMyles Murphy#99 · 14 tackles · 1.5 sacks
- RDTJonathan Allen#93 · 17 tackles · 3 sacks · 1 PD
- LDTDexter Lawrence II#97 · 23 tackles · 5 sacks · 1 PD
- LDEBoye Mafe#53 · 18 tackles · 5.5 sacks · 1 PD
- WLBDemetrius Knight Jr.#44 · 54 tackles · 1 INT · 1 PD
- MLBBarrett Carter#49 · 57 tackles · 1.5 sacks · 3 PD
- SLBOren Burks#42 · 13 tackles
- RCBDJ Turner II#0 · 17 tackles · 5 PD
- LCBTacario Davis#20 · 13 tackles · 1 PD
- NBDax Hill#23 · 35 tackles · 5 PD
- SSJordan Battle#27 · 49 tackles · 3 INT · 6 PD
- FSBryan Cook#6 · 31 tackles · 0.5 sacks
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors CLE · Favors CIN | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.08#25 | -0.01#14 | +0.00 | |
| Success rate | 42%#18 | 44%#17 | 44% | |
| Yards per play | 5.1#23 | 5.8#25 | 5.4 | |
| Explosive play rate | 8%#24 | 11%#29 | 9% | |
| Passing | ||||
| Pass EPA per dropback | -0.06#23 | -0.01#11 | +0.03 | |
| Sack rate | 12%#32 | 9%#3 | 7% | |
| Running | ||||
| Run EPA per carry | -0.19#27 | -0.08#18 | -0.08 | |
| Yards per carry | 3.6#27 | 4.4#23 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 32%#30 | 48%#29 | 41% | |
| Red zone TD rate | 47%#31 | 42%#3 | 61% | |
| Targets by position | ||||
| WR yards per game | 129#23 | 142#15 | 147 | |
| TE yards per game | 57#16 | 89#31 | 55 | |
| TE targets per game | 7.0#20 | 9.6#30 | 7.6 | |
| RB receiving yards per game | 40#9 | 30#12 | 32 | |
Browns: EPA per throw
Bengals: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.