2026
Week 14 · Sunday 4:05 PM ET · Allegiant Stadium
Chargers offensevsRaiders defense
Season numbers through Week 8: 7 games for Chargers, 8 for Raiders. Ranks are out of 32; #1 is the best offense or the stingiest defense.
Ground game edge
Chargers average 3.7 yards per carry (23rd). Raiders allow 5.2 (32nd).
Deep left is open
Raiders are worst against deep left throws, allowing +0.73 EPA per attempt. Chargers send 6% of their throws there. That is a small part of their offense so far.
Pressure problem
Chargers take a sack on 10% of dropbacks (28th). Raiders get home on 7% (16th). League average is 7%.
Success rate
Call this one even. Chargers succeed on 35% of plays (32nd) against a defense that allows 48% (30th).
Players to watch
Chargers
Raiders
The Chargers lead the series 33–22 since 1999. Sep 20, 2026, at SoFi Stadium: the Raiders won 26–14. Justin Herbert started at quarterback for the Chargers and Kirk Cousins for the Raiders; Jim Harbaugh and Klint Kubliak coached.
The last 5
| 2026 · Wk 2 | LV 26 at LAC 14 |
| 2025 · Wk 13 | LV 14 at LAC 31 |
| 2025 · Wk 2 | LAC 20 at LV 9 |
| 2024 · Wk 18 | LAC 34 at LV 20 |
| 2024 · Wk 1 | LV 10 at LAC 22 |
2026 records
| Chargers | Raiders | |
|---|---|---|
| Overall | 0–7 | 4–4 |
| Division | 0–3 | 1–1 |
| Conference | 0–4 | 3–3 |
| Other conference | 0–3 | 1–1 |
| Home | 0–3 | 1–3 |
| Away | 0–4 | 3–1 |
| Last 5 | LLLLL | LLLLW |
| Streak | Lost 7 | Won 1 |
| Points a game | 14.1 – 25.0 | 27.6 – 28.8 |
Every meeting since 1999, regular season and playoffs, from nflverse's game list, which starts in 1999; the all-time series goes back further. Franchises that moved count as one team (the Raiders, Chargers and Rams). Home and away are from the Chargers' side. Records are this regular season.
Chargers offense · 3WR 1TE
- QBJustin Herbert#10 · 131/212 · 1398 yds · 5 TD · 10 INT
- RBOmarion Hampton#8 · 89 car · 309 yds · 3 TD · 11 rec
- WRLadd McConkey#15 · 17 rec · 286 yds · 1 TD · 24 tgt
- WRQuentin Johnston#1 · 12 rec · 202 yds · 0 TD · 26 tgt
- WRTre' Harris#9 · 18 rec · 256 yds · 0 TD · 28 tgt
- TECharlie Kolar#88 · 10 rec · 98 yds · 0 TD · 17 tgt
- LTJoe Alt#76
- LGKayode Awosika#74
- CJake Slaughter#66
- RGCole Strange#69
- RTTravis Burke#77
Raiders defense · Base 3-4 D
- RDETonka Hemingway#97 · 15 tackles · 1 sack · 3 PD
- NTAdam Butler#69 · 18 tackles · 0.5 sacks
- LDEFolorunso Fatukasi#94 · 13 tackles · 0.5 sacks · 1 PD
- WLBMaxx Crosby#98 · 22 tackles · 3 sacks · 1 PD
- SLBKwity Paye#95 · 18 tackles · 3 sacks
- RILBQuay Walker#7 · 60 tackles · 2 sacks
- LILBNakobe Dean#17 · 79 tackles · 1.5 sacks · 1 INT · 2 PD
- RCBDarien Porter#26 · 19 tackles · 5 PD
- LCBEric Stokes#5 · 29 tackles · 1 sack · 3 PD
- NBTaron Johnson#3 · 27 tackles · 2 PD
- SSJeremy Chinn#11 · 56 tackles · 1 sack · 1 INT · 2 PD
- FSTreydan Stukes#31 · 38 tackles · 1 INT · 3 PD
Starters from each team's current depth chart (nflverse, from ESPN), drawn in the offense's base three-receiver set against the defense's base front. The nickel back, the extra defensive back most teams use against three receivers, is drawn lighter. Left and right are as the offense sees the field. The toggle at the top flips which offense is drawn.
| Stat | Favors LAC · Favors LV | NFL avg | ||
|---|---|---|---|---|
| Overall | ||||
| EPA per play | -0.26#32 | +0.08#28 | +0.00 | |
| Success rate | 35%#32 | 48%#30 | 44% | |
| Yards per play | 4.7#30 | 6.2#32 | 5.4 | |
| Explosive play rate | 8%#25 | 11%#31 | 9% | |
| Passing | ||||
| Pass EPA per dropback | -0.30#32 | +0.16#27 | +0.03 | |
| Sack rate | 10%#28 | 7%#16 | 7% | |
| Running | ||||
| Run EPA per carry | -0.23#31 | -0.03#24 | -0.08 | |
| Yards per carry | 3.7#23 | 5.2#32 | 4.1 | |
| Money downs | ||||
| 3rd down conversion | 37%#26 | 44%#25 | 41% | |
| Red zone TD rate | 50%#29 | 71%#27 | 61% | |
| Targets by position | ||||
| WR yards per game | 122#27 | 163#25 | 147 | |
| TE yards per game | 47#22 | 56#19 | 55 | |
| TE targets per game | 7.4#17 | 8.6#26 | 7.6 | |
| RB receiving yards per game | 31#15 | 32#16 | 32 | |
Chargers: EPA per throw
Raiders: EPA allowed per throw
Green gains more than expected, red loses value. Cells with fewer than 5 throws are grayed out.